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Business, IT & Media

Subject Intent

For students to leave Stockwood Park Academy better prepared to use technology in a personal or professional context that allows them to become efficient individuals. Developing their understanding of the skills and attributes required to become innovative leaders of tomorrow.

Business

Curriculum Objectives

  1. To be able to know who becomes an entrepreneur, their skills, characteristics and what motivated them to start up a business.
  2. Business owners to know and understand the different types of business Legal Structures and organisational structures for it to operate efficiently.
  3. Setting out clear Aims & Objectives of a business, which includes both financial and non-financial goal for a business to achieve.
  4. To be able to select the right product and services to sell to the right target market to become a successful business.
  5. Know your target market and their needs and wants before entering into the market place.
  6. To understand the  P’s of Marketing; Product whether tangible or intangible, what Price to sell, how to communicate to the target market through Promotion and what Price would the product be sold to attract the right customer.
  7. To be able to carry out both primary and secondary research to understand the needs and wants of the target market.
  8. Analyse and interpret the data received from market research to help the business.
  9. Know how businesses can obtain finance regardless of their size.
  10. Understand the financial implication of running a business; some are to make profit and others are non-profit organisation.

Key Stage 4

In NCFE Level 1/2 Technical Award in Business and Enterprise students will learn about the inception of a business through to how organisations become well-established nationally and in some cases globally. The course starts in Year 9 as part of the students’ option where simple business ideas and concepts are taught along with the entrepreneurs who bring the ideas to fruition. The course is designed in a format that allows students to learn basic concepts and theories of businesses through Unit 1, capturing topics such as: Entrepreneurial characteristics and skills, Legal structures, Marketing Mix, Market Research and Markets, Customer Service and Internal Influences and Challenges of Growth and External Influences. This knowledge is then tested at the end of Key Stage 4 when the students’ in year 11 sit the Business exam.

In year 10, students will learn and engage with Unit 2, which is the Synoptic project forming part of the qualification. Their knowledge from Unit 1 along with a more in-depth look at how businesses form, students will be guided and taught on how to develop their analytical skills evaluating data from their research on topic areas such as business resources, planning and financial activities for a predetermined case study. A detailed business report is produced analysing and evaluating the success or failure of the chosen business and this forms the second part of the qualification. 

  • Unit 1: Introduction to business and enterprise -  externally marked exam (weighting of 40% )
  • Unit 2: Understanding resources for business and enterprise planning – internally marked Synoptic project (weighting of 60%)

Sixth Form

BTEC Level 3 Diploma in Business offers KS5 learners a platform to develop skills needed for the world of work. Using a unit-based structure broken down into externally assessed examinations and project based assignments.

Learners focus on the development of their practical, interpersonal and thinking skills required to be able to succeed in employment and higher education.

Key topic areas covered are Marketing, Business Environments, International Business, Management and Finance.

As well as key business knowledge, learners build on their communication, written and presentation expertise.

This qualification focuses on giving learners a real experience of different business operations through a variety of engaging activities.

We offer learners a range of resources and support to reach their full potential. Our aim is to create a successful learning environment, building on our students aspirations and bridging the gap between the classroom and industry. So our learners go on to higher education or employment via this stepping stone.

Courses on offer;

  • The BTEC Level 3 Extended certificate is equivalent of one A level.
  • The BTEC Level 3 Diploma is a two year qualification and is equivalent of two A levels.

Extended certificate four units;

  • Unit 1 Exploring Business – Internally assessed assignment
  • Unit 2 Developing a Marketing Campaign – Externally assessed examination
  • Unit 3 Personal and Business Finance – Externally assessed examination
  • Unit 8 Recruitment and Selection – Internally assessed assignment

Diploma additional four units;

  • Unit 5 International Business – Internally assessed coursework
  • Unit 6 Principles of Management – Externally assessed examination
  • Unit 4 Managing and Event – Internally assessed assignment      
  • Unit 14 Investigating Customer Service – Internally assessed assignment

Units are assessed using a grading scale of Distinction (D), Merit (M), Pass (P), Near Pass (N) and Unclassified (U). The grade of Near Pass is used for externally-assessed units only.

Computing & ICT

Curriculum Objectives

  1. To be able to design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems.
  2. To be able to understand algorithms for sorting and searching.
  3. To be able to use two programming languages, one being textual language.
  4. To be able to understand simple Boolean logic (AND, OR and NOT) and some of its uses in circuits and programming; understand how numbers can be represented in binary (addition and conversion between binary and decimal).
  5. To understand the hardware and software components that make up a computer system.
  6. To be able to understand how instructions are stored and executed within a computer system.
  7. To be able to select, use and combine multiple applications to achieve goals including collecting and analysing data and meeting the needs of known users.
  8. To be able to create, re-purpose digital artefacts for a given audience with attention to trustworthiness, design and usability.
  9. To be able to understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy.
  10. To be able to recognise inappropriate content, contact and conduct and know how to report concerns.

Key Stage 3

YEAR 7

At Key Stage 3, students will follow a curriculum of Computing which encompasses the three strands of Computer Science, IT and Digital Literacy.  Learners will have the opportunity to recognise risk, how to self-governance and learn how to apply communication skills. This will provide them with the skills and knowledge for them to transition, with ease, into our level 2 BTEC Digital Information Technology course or GCSE Computing.

Through,  computational thinking they will problem solve, apply logical reasoning which will provide them with a sound foundation to further enhance their knowledge and understanding in abstraction, decomposition and iteration too,  at Level 2 Computer Science.  Our topics will enable our learners to attain the National Curriculum targets at key stage 3.

  • E-safety and Basic Computer skills
  • Computing Basics and Computer systems
  • Dangers to Computers
  • Basic Spreadsheet and Graphs
  • Scratch
  • Python Turtle
YEAR 8

At Key Stage 3, students will follow a curriculum of Computing which encompasses the three strands of Computer Science, IT and Digital Literacy.  Learners will have the opportunity to recognise risk, how to self-governance and learn how to apply communication skills. This will provide them with the skills and knowledge for them to transition, with ease, into our level 2 BTEC Digital Information Technology course or GCSE Computing.

Through,  computational thinking they will problem solve, apply logical reasoning which will provide them with a sound foundation to further enhance their knowledge and understanding in abstraction, decomposition and iteration too,  at Level 2 Computer Science.  Our topics will enable our learners to attain the National Curriculum targets at key stage 3.

  • Hardware and Software
  • Web Page Creation (html)
  • Operating Systems
  • Flowcharts and Algorithms
  • Binary
  • Python Programming
YEAR 9

At Key Stage 3, students will follow a curriculum of Computing which encompasses the three strands of Computer Science, IT and Digital Literacy.  Learners will have the opportunity to recognise risk, how to self-governance and learn how to apply communication skills. This will provide them with the skills and knowledge for them to transition, with ease, into our level 2 BTEC Digital Information Technology course or GCSE Computing.

Through,  computational thinking they will problem solve, apply logical reasoning which will provide them with a sound foundation to further enhance their knowledge and understanding in abstraction, decomposition and iteration too,  at Level 2 Computer Science.  Our topics will enable our learners to attain the National Curriculum targets at key stage 3.

  • Systems Architecture
  • Memory and Secondary Storage
  • Wired and Wireless Networks
  • Network Topologies, Protocol and Layers
  • Systems Security and Systems Software

Key Stage 4

ICT

In BTEC Digital Information Technology students will follow a programme which consists of both coursework and exam. The course links to their learning in Key Stage 3 and enables them to expand on their knowledge of networks, aspects of computing and the use of spread sheets.

There are 2 components of coursework and 1 written exam. The skills they will inherit will enable them to progress onto an ICT course at Level 3 when moving onto further education. Students will learn about security and privacy settings when using IT and how to use technology safely. They will be able to understand hardware and software components and how these are connected to the computer systems we use in our daily lives.

  • Component 1: Exploring User Interface Design Principles and Project Planning Techniques (Coursework 30%)
  • Component 2: Collecting, Interpreting and Presenting Data (Coursework 30%)
  • Component 3: Effective Digital Working Practices (Exam 40%)
Computing

In Computer Science, students will follow a comprehensive program which consists of both the theory of Computer Science and how computer systems work and communicate with each other, and develop their computational thinking and problem solving skills which can be applied in the practical aspects of Python programming.

Computer Science requires students to have good Literacy and Mathematical skills, and a technical interest in how computer systems work, the student’s ability to work independently and solve problems will be tested through a 20 hour programming assignment, where they will have to solve a series of computer programming problems. 

Students who have studied Computer Science can choose to either continue on the academic route, With the A-Level in Computer Science or select a vocational Coursework Based Cambridge Technical in ICT, both these options open the pathway to either a degree or employment opportunities.

The Stock Wood Park academy currently offer the OCR Computer Science GCSE, This course has 2 units:

  • Unit 1: Computer Systems – Written exam (50% of the final Mark)
  • Unit 2: Computational Thinking – Written Exam (50% of the final mark)

and 20 hours of Practical Programming in Python, on a verity of small tasks, and a smaller 10 hours programming in SQL, to gain practical database programming experience.

Sixth Form

ICT

Students that opt to take KS5 IT will follow the pathway of an ‘Emerging Digital Practitioner’. A digital practitioner is able to make informed decisions about how best to use technology, and works to influence the development and use of technology.

The importance of the digital practitioner has emerged with the digital evolution that has seen a creation of new job roles within the changing world. The change from a physical to digital world has led to companies now embedding technology into all aspects of their business. The digital practitioner, whether based in a traditional ‘IT’ organisation, manufacturing unit, sales, customer support, or embedded in a cutting–edge integrated product team is now a key component to any team within any industry.

On the OCR Technical Award students will follow a programme which consists of both exam and coursework based units. Students will be able to develop the knowledge which they have attained from KS3 and KS4 on topics such as; Networks, Computer Components, Hardware, Software, Security, Project Planning. The skills that students will inherit within the duration of the course will allow them to progress onto further education or onto a higher level apprenticeship.

Students will be required to undertake a range of tasks aimed at developing your knowledge of this industry as well as developing their practical skills and ability across a range of interesting and informative projects.

Students will be able to;

  • Identify and understand the fundamental principles and components if IT.
  • Analyse and solve problems with logical solutions by evaluating and applying their knowledge of new and existing information technology analytically.
  • Develop skills in order to be confident, competent and creative users of information and communication technology.

The units students will complete on this two year programme are;

Single

Double

  • Unit 1   – Fundamentals of IT
  • Unit 2   – Global Information
  • Unit 5   – Augmented and Virtual Reality
  • Unit 13 – Social Media and Digital Marketing 
  • Unit 17 – The Internet of Everything
  • Unit 1   – Fundamentals of IT
  • Unit 2   – Global Information
  • Unit 3   – Cyber Security
  • Unit 5   – Augmented and Virtual Reality
  • Unit 13 – Social Media and Digital Marketing 
  • Unit 16 – A Smarter Planet
  • Unit 17 – The Internet of Everything

 

 

Media

Curriculum Objectives

  1. To be able to critically analyse media products through their forms, codes and conventions and media language
  2. To be able to critically analyse representations of events, issues, individuals and social groups constructed by the media and evaluate the impact on society
  3. To be able to explain the links between media products and their social, cultural, political, production and historical contexts
  4. To be able to explain how media target, reach, address and serve audiences
  5. To explain how and why audiences consume and use media and how members of audiences become producers themselves.
  6. To be able to explain how audiences interpret media messages based on experiences and cultural backgrounds and how they respond to media
  7. To explain how technology has changed and continues to change, media industries and audiences
  8. To be able to explain how media is controlled and regulated and how 'new' digital technologies have impacted media regulation
  9. To explain media industries' processes of production, distribution and circulation and how these affect media forms and platforms
  10. To explain the effect of ownership and the importance of different funding models, including government-funded, not-for-profit and commercial models

Key Stage 4

TSPA Media students leave the Academy as creative, confident, critical thinkers who know how to decipher hidden messages and embedded values of media producers. They can explain how media producers manipulate audiences, and why systems of regulation are in place and shape our media consumption. Media students are acutely aware of how the ‘’digital age’ has provided a platform for ‘fake news’ and also allowed audiences to become prosumers, using and creating media for their own motives.

Media Studies GCSE is designed to allow students to draw on their existing experience of the media. It enables them to explore, analyse and create a wide variety of media, including: film, television, print media, digital media, news, music and advertising. Students will use this understanding to develop sophisticated skills of media analysis and evaluation.

Learning about media also involves gaining knowledge about the importance of media organisations to the economy, the power they hold in shaping the views of global audiences and how the digital age has evolved the relationship between audiences and media producers.

Media Studies as a subject complements the study of many subjects in the GCSE curriculum, including English Language and English Literature, as well as other Arts and Humanities subjects. With this qualification, students may progress either directly to employment or to study for an Advanced Level qualification.

  • Component 1: Exploring the Media (40% exam)
  • Component 2: Understanding Media Forms and Products (30% exam)
  • Component 3: Creating Media Products (30% coursework)

 

 

 

 

 

 

 

 

 

 

 

 

Awards